Category: Dev Diary
Hold The World Hostage – The Mechanics of Stakes
Shit, Meet Fan Overall, Stars Fall Up is a rather low-stakes game. Death isn’t really possible or ever a potential consequence of any action, even…
Does Working Together Really Make Things Better?
The Mechanics of Collaboration SFU is a collaborative, GM-less ttrpg. Which is interesting, given how, if I had to voice my honest opinion, I’m not…
Sewing Theme and Mechanics Together
The Goal Behind Goals I’m ambivalent when it comes to character goals. They feel like a natural thing to include in a ttrpg, and they’re…
I Used to be With It, But Then They Changed What It Was
Now What I’m With Isn’t It Re-writing Stars Fall Up in 2021 from its 2016 original version was a more interesting experience than I was…
Drawing Meaning from the Metanarrative
Who Do I Have to Thank for This? I would have to say the most prominent influences for Stars Fall Up were Scott Pilgrim and…
Why Did I Make a TTRPG in a Format No One Recognizes?
What the Hell is a Zine? That’s always the question you enjoy answering from people, isn’t it. It’s not the main thing I wanted to…
Dev Diary 4/24/19
Motivation is a real funny thing. Yesterday I was feeling on the edge of burnout- when your anxiety acts like a wendigo, picking you up…
Dev Diary 4/15/19
Yesterday I wrote about 2.5k words of world-building for Beyond the Homeworld, the new OWS (Other-World Setting) I’m whipping up for the Sher’zade System. Also…
Dev Diary 4/5/19
My second post for Chaotic Youthful went up tonight on Arnamantle’s Twitter and Instagram, as well as my personal Tumblr and Pillowfort. I should probably…