Tag: game mechanics
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Does Working Together Really Make Things Better?
The Mechanics of Collaboration SFU is a collaborative, GM-less ttrpg. Which is interesting, given how, if I had to voice my honest opinion, I’m not a huge fan of such games. I can’t recall if the initial design inspiration had included the game being collaboratively run, but I don’t think it would be the right…
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Sewing Theme and Mechanics Together
The Goal Behind Goals I’m ambivalent when it comes to character goals. They feel like a natural thing to include in a ttrpg, and they’re easy to sell to players and GMs who are looking for a deeper roleplay experience. But more often than not I feel like they end up left by the wayside…